Swimming noise with attribute VOP
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- sleist
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This is definitely a newbie question, but I've got an attribute VOP applying some noise to animated geometry, and the noise is "swimming" over the geo when it moves. From what I've gathered, I know that I need a rest attribute, but I'm not sure how/where to apply it in my stream. Any help is appreciated, thanks!
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- CYTE
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- protozoan
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- 1796 posts
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