400GB’s full of Lava
Apr 21, 2016
Full spectrum pipeline test of a massive fluid simulation
Including partial rendering on Gridmarkets.com with new closed beta features.
The lava simulation is based on Graham Collier's Lava Asset with alot of modifications:
UV Attribute promotion.
Shader System based on heat and uv textures
better heat disspersion across the flow.
Setup tweeking
Particle upscaling tests ( grain upscaling )
obstacle feedback test
AOV's
Facts of the project.
1 scene with 400 frames
Rendertime for one final frame including compositing and cachesteps: ~ 8 minutes.
Rendertime of one Backround/Light frame on Gridmarkets.com ~ 52 seconds in FullHD.
326 GB's of caching data based on bgeo.sc sequence.
Simulation done in Houdini 15 on Linux Mint 17.3 with support of Nvidia 750Ti oc from Asus.
Simulation was done after 6.5 hours.
Compositing done in Nuke and Blender
Rendered in 1080p and upscaled after compositing with handbrake
7196 files (the entire project)
3d scanned sculptures with openMVG and sculpted floral foam
additional projection painting done in Gimp.
Music : Joel Nielsen - BMS - Lambda Core
COMMENTS
aparajitindia 6 years, 1 month ago |
super cool
abhiartcg 5 years, 6 months ago |
Looks really great. I wonder how you achieved the black rocks floating without texture distortion.
Please log in to leave a comment.