400GB’s full of Lava

Full spectrum pipeline test of a massive fluid simulation
Including partial rendering on Gridmarkets.com with new closed beta features.

The lava simulation is based on Graham Collier's Lava Asset with alot of modifications:

UV Attribute promotion.
Shader System based on heat and uv textures
better heat disspersion across the flow.
Setup tweeking
Particle upscaling tests ( grain upscaling )
obstacle feedback test

Facts of the project.
1 scene with 400 frames
Rendertime for one final frame including compositing and cachesteps: ~ 8 minutes.
Rendertime of one Backround/Light frame on Gridmarkets.com ~ 52 seconds in FullHD.
326 GB's of caching data based on bgeo.sc sequence.

Simulation done in Houdini 15 on Linux Mint 17.3 with support of Nvidia 750Ti oc from Asus.
Simulation was done after 6.5 hours.
Compositing done in Nuke and Blender
Rendered in 1080p and upscaled after compositing with handbrake
7196 files (the entire project)
3d scanned sculptures with openMVG and sculpted floral foam
additional projection painting done in Gimp.

Music : Joel Nielsen - BMS - Lambda Core



Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago.

More from Alexander Weide


  • aparajitindia 4 years, 5 months ago  | 

    super cool

  • abhiartcg 3 years, 10 months ago  | 

    Looks really great. I wonder how you achieved the black rocks floating without texture distortion.

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