Tree/Soil Wedges
May 01, 2018
Having fun with Side FX Houdini and Redshift render in my free time.
RBD sim - Bullet with constraint networks
Tree rig/sim - wire sim for trunk/branches/twigs
Leafs sim - bullet with constraints and POPs
Grass sim - wires + pointdeform
Soil - POP grains
Dust - Pyro
COMMENTS
Mohanpugaz 6 years, 7 months ago |
This is amazing.. Congrats! Great work!
tamte 6 years, 7 months ago |
excellent work Peter, looks like you had a lot of fun
Tyler Strasser2 5 years, 7 months ago |
Peter, how are you taking your wire sim and point deforming your tree afterwards to apply the wire sim to the mesh?
psanitra 5 years, 7 months ago |
Tyler, you need to prepare your data before sim and create matching groups or name attributes between splines and meshes. So it`s clear what mesh each spline belongs to. Then you can point deform it in for each loop base on the name attribute.
akvahouse 10 months, 3 weeks ago |
Good afternoon, could you please tell me if you have this scene file?
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