I hope you all find this useful, and can discover ways to improve on the technique! Been using this trick for a while, and while it has it's downsides, seems to be the best way currently to get these kind of detailed sims to mesh properly. I'm sure there are better ways to do this, and am curious to hear how others are handling this problem.

All sim and meshing settings are identical, only reseeding was adjusted.

Pros:
- Better surface detail that requires less post-smoothing
- Helps prevent unwanted tearing/holes in stretching viscous sheets
- More points to carry detailed per-point attributes for color/temperature etc, useful for transferring back to mesh

Cons:
- Can change the character of a sim drastically
- Volume gain issues with splashier low-viscosity sims
- Increased memory comsumption for particle cache

Music: "Joseph Joseph" by Ranger and the Re-Arrangers (the band I play mandolin with when I'm not slaving in front of the computer!)

If you found this tip helpful, you can buy be a beer (or a GTX 1080 Ti?!? ;^P ) here:
paypal.me/davegrafix

Cheers and thanks for watching!
--Dave

VFX Artist
United States



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