So I went on and played with painted cloth attributes (stiffness basically) and the simulation was getting weird. As an experiment I just used an attribute create in the SOP context for stretchstiffness, one for shearstiffness and one for bendstiffness and used the same default values as in the cloth object DOP node.
The result is not only that the final simulated animation turns out quite different, but it's also 3 times slower to calculate, can anybody explain why?! and if I'm doing something wrong?
Cheers
cloth cutom point attributes
3740 2 1- rafaels
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Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- rafaels
- Member
- 696 posts
- Joined: March 2009
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I see what I did wrong: I treated the painted attribute as final values but they are actually multipliers… Duh!!!
Sorry about that!
Sorry about that!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- rafaels
- Member
- 696 posts
- Joined: March 2009
- Offline
Freebie here… I'm currently dabbling in Cloth and created an HDA to help me with painting physical attributes onto a cloth object. I wanted the paint interface and handle to be integrated, but couldn't figure it out, maybe version 2 will be a custom operator from the ground up.
For now it's meant to be used in conjunction with a Paint SOP or other operator that manipulates color attributes.
Cheers
For now it's meant to be used in conjunction with a Paint SOP or other operator that manipulates color attributes.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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