Hair System

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https://vimeo.com/92694172 [vimeo.com]
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Looks like a huge time saver! Are you going to make this available on Orbolt?

One thing I have been curious about is baking hair onto polygon strips for use in games. Do you think your system could work in such a way?
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we still in alpha, testing some stuff and debugging others.

wont have support for games, since its easy to sweek a line along a curve and uv it. witch is what other pluggins from other 3d application usually do.

we might see in the future if something that can be added.
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Yeah sweeping it isn't the problem, rendering out quality information to the resulting geometry is the annoying part. If you added the capability to bake the rendered hair solution to a swept geometry plane, including an alpha for transparency, it would make these tools very compelling from a game development stand point.


You've done some really good work here, I look forward to seeing more!

Also are the guide curves placed manually or do you have tools for handling that?
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showing how to modify the clumps,
close to the eyes, are non and they start to spread and increase size.

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eagle.jpg (470.2 KB)

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https://vimeo.com/105499906 [vimeo.com]
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http://vimeo.com/pelos/houdinihair [vimeo.com]
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Very useful tool :wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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we are almost done, just polishing and cleaning some internal nodes that are not needed and orginizing everything for the open beta.
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https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=34347 [sidefx.com]
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