Help with Basic Point Instancing

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Hello,

I'm trying to figure out how to do point instancing, so I can render complex geometry at render time. I'm trying to follow the steps on this page:
http://www.sidefx.com/docs/houdini13.0/copy/instancing [sidefx.com]

As I understand it, you use an intance node at object level, which is basically a normal geo node with a few extra settings. In my mind I need the GEO to instance and the POINTS to instance on to, but I can't see how to link the two. Attached is a scene with this stuff in - I've got a geo node containg some points (cached from a particle sim) and an instance node with a box inside - the geo I want to instance. What am I doing wrong?! Any help would be greatly appreciated!

Attachments:
pointInstanceHelp.hip (125.5 KB)
particleCache.500.bgeo.zip (29.2 KB)

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Sorry, no time to check .hip files but from your description, it sounds backwards from how things work. The points that you want to instance should be inside the Instance Object, and on the top-level of the Instance Object, you put in the path to the geometry that you want to instance.
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I checked your project and as edward said , You should put your points inside of the Instance object , So I fixed this on your project.

Also we have another way for using Objects on the Instance points , I made a simple project about these two methods for you , Also I show you how you can use Random function for instanced objects :wink:

Attachments:
JK_pointinstancehelp_FIXED.hip (306.2 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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Amazing! Thank you both Edward and Joker!
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