Material Shader Builder - displacement

   5728   6   2
User Avatar
Member
30 posts
Joined: Nov. 2010
Offline
Hi,

I'm trying to build a simple shader. Here is my setup for displacement:



The faces are beeing displaced individually not the whole object. I tried to look how it works in a simple mantra surface node, but the setup there is too complicated.

How can I just add a simple turbulence as a displacement?
User Avatar
Member
30 posts
Joined: Oct. 2009
Offline
your setup is correct…you'll just need to increase the displacement bound.
in order to do that add an properties node, from the gear menu on top add “displacement bound” and “true displacement” parameters and plug this into output collect.
http://vimeo.com/user7871222 [vimeo.com]
User Avatar
Member
30 posts
Joined: Nov. 2010
Offline
dobin
your setup is correct…you'll just need to increase the displacement bound.
in order to do that add an properties node, from the gear menu on top add “displacement bound” and “true displacement” parameters and plug this into output collect.

thx! sorry for such a late response.

But what do you mean by “gear menu on top”? Do you mean shelf tools? I cant find them anywhere. Sorry Im a noobie in houdini
User Avatar
Member
28 posts
Joined: Dec. 2012
Offline
This guy is the gear menu. You can find it at the top-right of the node parameters tab.

Attachments:
thisGuy.png (20.0 KB)

User Avatar
Member
9 posts
Joined: Sept. 2018
Offline
meet the same issue, any solution?
User Avatar
Member
670 posts
Joined: Sept. 2013
Online
https://www.sidefx.com/forum/topic/14774/ [www.sidefx.com]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
User Avatar
Member
9 posts
Joined: Sept. 2018
Offline
working now.
Edited by wantnon - Nov. 2, 2019 09:53:45
  • Quick Links