containing pyro FX in geometry

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Hey

This is probably a simple answer and so very obvious and i've missed it. But i want to create a box and put a pyro inside the box. I also want the smoke to be contained in the box and not just escape through the geometry. How would i be able to set this up so that the pyrofx will see geometry and interact with it?

thanks
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google is your friend:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=123617&sid=104c7605fd0b38a7147105aada076373 [sidefx.com]
Michael Goldfarb | www.odforce.net
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o wow thanks, i was looking all over searching on google i guess i didnt search for the right thing. Thanks a bunch
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If it's just a box, you could just use the Initial Data -> Closed Boundaries in your pyro dop object.
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My idea is to try and create a cannon firing and to use the pyro fx to launch fire out of the end of the barrel. To test this out i'm simply putting in a tube down and making that a static object and a plane at the back of the tube making that a static object to force the explosion to come out of 1 side. When i'm doing this i set the tube to be a mesh and the explosion simulates but the explosion doesnt reach the end of the tube. I've tested the explosion without the tube and it reaches a good distance easily. The explosion also comes out of the tube by its sides. I'm sorry this is a fairly nooby question. I havnt really been able to find tutorials on containing explosions.

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without seeing your scene I'd guess you may want to try two things:
1 - make sure your tube has ‘thickness’
2 - view the collision mesh to make sure there is really something there…
Michael Goldfarb | www.odforce.net
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It simulates the fireball but it doesnt seem to leave from the top of the tube instead it gets contained in the tube.

I saw down below at your signature it says you're with ODforce. I'm trying to create the effect of tank fire like the effect seen in the film Stalingrad and the tank shell exploding in the house.

Attachments:
cannon test.zip (155.2 KB)

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Hi,

I have a similar issue: an explosion inside a box. The box has one face missed and I would like to let fire and smoke out from that side but the smoke is still spilling from all the faces. Any solution?…it's a month that I'm trying and I didn't find solution from any other topic.

Thank you

D

Attachments:
TestExplosion.hipnc (1.0 MB)

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