Hey
This is probably a simple answer and so very obvious and i've missed it. But i want to create a box and put a pyro inside the box. I also want the smoke to be contained in the box and not just escape through the geometry. How would i be able to set this up so that the pyrofx will see geometry and interact with it?
thanks
containing pyro FX in geometry
4557 7 0- jm
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- goldfarb
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- eetu
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- jm
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My idea is to try and create a cannon firing and to use the pyro fx to launch fire out of the end of the barrel. To test this out i'm simply putting in a tube down and making that a static object and a plane at the back of the tube making that a static object to force the explosion to come out of 1 side. When i'm doing this i set the tube to be a mesh and the explosion simulates but the explosion doesnt reach the end of the tube. I've tested the explosion without the tube and it reaches a good distance easily. The explosion also comes out of the tube by its sides. I'm sorry this is a fairly nooby question. I havnt really been able to find tutorials on containing explosions.
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- goldfarb
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- jm
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It simulates the fireball but it doesnt seem to leave from the top of the tube instead it gets contained in the tube.
I saw down below at your signature it says you're with ODforce. I'm trying to create the effect of tank fire like the effect seen in the film Stalingrad and the tank shell exploding in the house.
- danielecrespini
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