FumeFX Scatter Light with PyroFX

   6273   16   1
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
Hi
You know that we have an useful feature in FumeFX to blend fire light inside of smoke that called Scatter Light.
I wanna use this feature on my Pyro simulation.
Of course I made this with GI Light very well , even faster than FumeFX and Mental Ray in Maya !

But I think there is better way for making this effect without using GI light :!: :?: :?
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
Any suggestion ? :cry:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
948 posts
Joined: April 2008
Offline
Did you try to set volume limit to 1 or 2 in mantra?
https://vimeo.com/user2163076 [vimeo.com]
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
mzigaib
Did you try to set volume limit to 1 or 2 in mantra?

Specially thanks for your regards my friend , But it's not my problem.
I said before that I can do that with GI very well , But I wanna do that with some other methods without using GI Light , Exactly like FumeFX.
I think FumeFX use some fake GI for computing scatter light , because we don't need to active GI in the Maya.

Also I using Raytracing Engine for rendering my Pyro , So it can render GI light on my Pyro very well even with Volume Limit = 0 .
Volume Limit option is useful for PBR.

Thanks again for your help , and please tell me if you find another solution
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
65 posts
Joined: Feb. 2013
Offline
Using a geometry light? It's not mine the solution, if that's what you're searching i'll find the original poster
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
No , It's not what I want !
Geometry Light , generate light from geometry objects to the scene , But I wanna generate light from fire into smoke.
Of course using Volume Light (Geometry Light is good for geometries) is a good solution for creating light of the fire , But for environment , not for itself !

However thanks for your suggestion my friend
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
Maybe I should use a simple example for understanding what I want :?
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
This is what I want.

In the first image , Light of the fire emitted on the smoke .I made this effect by GI light , But I'm so curious to know is there any way for doing that without using GI , exactly like Fume FX. :?

Attachments:
WithScatterLight.jpg (81.7 KB)
WithoutScatterLight.jpg (83.7 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
65 posts
Joined: Feb. 2013
Offline
Joker386
Of course using Volume Light (Geometry Light is good for geometries) is a good solution for creating light of the fire , But for environment , not for itself !

Why do you say that it doesn't works for itself? Actually it works … I've done this with that technique:
http://3dxp.wordpress.com/2014/04/09/rd-explosion/ [3dxp.wordpress.com]
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
Yes , It's working perfectly right now , sorry :roll:
I forgot to turn off Self Shadow before , But after doing this , It's working very well.

Thanks for your help my friend :wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
65 posts
Joined: Feb. 2013
Offline
Haha! no problem Joker! I'm glad I can help you back some time!
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
merlino3d
Haha! no problem Joker! I'm glad I can help you back some time!

:wink: :wink: :wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
2 posts
Joined: Oct. 2014
Offline
Joker386
This is what I want.

In the first image , Light of the fire emitted on the smoke .I made this effect by GI light , But I'm so curious to know is there any way for doing that without using GI , exactly like Fume FX. :?


How to use GI to solve this problem? I`ll appricate it if you can post a simple hip file
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
Just add a GI light to your project (of course you should have at least one other light) , then set very high value for GI intensity and render.
to achieve better result you can add a special light source inside of your fire and generate GI for only this light :idea:

Attachments:
JKPyro_GI.jpg (27.7 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
and this is example project 8)

Attachments:
JK_PyroGI1.zip (166.7 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
User Avatar
Member
2 posts
Joined: Oct. 2014
Offline
Joker386
and this is example project 8)


when i get a more irregular fire shape,does it still work or right?
User Avatar
Member
1391 posts
Joined: Dec. 2010
Offline
That's not different , GI light need at least one light source , in this case you can use a simple light source in some where .
check attached project.

Attachments:
JK_PyroGI2.zip (173.7 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
  • Quick Links