I've attached a file of a correctly UV mapped cylinder, which I then remesh and transfer the UV's with a Attribute Transfer SOP.
But as I do that I get a nasty UV seam, anyway way to solve this so I get nice UV's on the newly generated Hipoly mesh ?
Transfering UV's from lowpoly to remeshed hipoly [solved]
3792 1 0- MagnusL3D
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- MagnusL3D
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