Transfering UV's from lowpoly to remeshed hipoly [solved]

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I've attached a file of a correctly UV mapped cylinder, which I then remesh and transfer the UV's with a Attribute Transfer SOP.

But as I do that I get a nasty UV seam, anyway way to solve this so I get nice UV's on the newly generated Hipoly mesh ?
Edited by - Sept. 30, 2014 13:55:26

Attachments:
UV_Remesh.hiplc (121.6 KB)

/M

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1104 posts
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Oh..I figured it out, just by putting a UV-texture SOP after and putting it into “Modify Source” and check “Fix Boundary Seams”.

Attachments:
UV_Remesh_Solved.hiplc (122.8 KB)

/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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