Hello,
I've attached a file that sorta mimic's my question.
But to describe it in words, I want to take a incomming “low-poly” mesh, and “upres” it based on noise or textures. But I would like it upres smartly kinda like how you would use the adaptive remesh on a already existing hi-res.
But today I first upres it, then deform the mesh then i reduce it either with a adaptive remesh or a polygon reduce, but this means that I have a temporary mesh that might be several million of polygons.
So maybe there is someway to “upres” it but skip the step where you uniformly just add polygons in the millions, but instead smartly upres it. maybe even so good that you dont have to then use a polyreduce / adaptive re-mesh after it ?
Any ideas would be welcome.
Deforming and Upresing lowpoly mesh
2386 4 1- MagnusL3D
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- are2d2
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- MagnusL3D
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- are2d2
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- Joined: April 2011
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- MagnusL3D
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- 1104 posts
- Joined: Aug. 2008
- Offline
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