Hi All,
I have a scene that generates lines. I want to convert those lines into thin tubes.
What series of nodes would I use?
I thought I could just use a sweep with a circle, but that did not work?
I am attaching my scene and the screen shot has some highlight where I am trying to implement the lines to tubes.
The squared off white lines you see in the render are the graphic elements I am trying to turn into tubes (i.e. I want to make them thinner).
This scene is basically the tutorial found here:
https://vimeo.com/41667113 [vimeo.com]
Lines To Tubes?
7191 3 0- Enivob
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- goldfarb
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- Enivob
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Thanks, PolyWire did the trick. It gave me a radius I could lower to make a thin line.
I am seeing some normal shadowing on the ends of each line, however. Is there a technique for cleaning that up?
Also I have tried subdivide on the font node but I still have a fairly block font.
I am seeing some normal shadowing on the ends of each line, however. Is there a technique for cleaning that up?
Also I have tried subdivide on the font node but I still have a fairly block font.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- edward
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