Hi All,
I just worked through one of the Yancy FLIP tutorial on Vimeo.
https://vimeo.com/107373065 [vimeo.com]
The next step, for me, is to apply a material to each colored particles. I applied a simple Mantra Surface to the top level GEO object but when I render I still see only red and blue particles.
What is the trick to getting materials applied to a fluid surface?
EDIT:
I can follow up the DOPNET with an Attribute and delete Cd (which allows the mantra surface material to work) but then I lose the RED/BLUE color information and the result is a single color. I would like to route a different mantra surface material to the RED and BLUE information.
Applying Material To FLIP simulation?
2568 4 1- Enivob
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- PradeepBarua
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Remember, I am following this tutorial and I don't yet know all the ins and outs of how it actually works. I believe the posted file represents the completion of the tutorial.
All I have is Cd from a Point Wrangle that is using an expression to make red and blue. So how would I group them in this case?
All I have is Cd from a Point Wrangle that is using an expression to make red and blue. So how would I group them in this case?
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- PradeepBarua
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- Enivob
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