Deleting sim objects that pass outside bounding box

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Using bullet and packed primitives, what is the best way to have sim objects (debris) get deleted once they move outside of a bounding box or volume?
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You could do it with a Delete SOP in a Sop Solver like this

Attachments:
ee_packkill.hip (245.3 KB)

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Cool thankyou! I had a feeling a SOP Solver was going to be the answer.
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