I have a question regarding “manual” modeling, i.e. moving and fusing points, extruding and knitting polygons, splitting edges etc.
Right now I perform all these operations like I would in other applications. And the node stack in my SOP window is getting extremely big. Every time I fuse two points I get a new node.
So I'm wondering, am I doing this correctly or is there a better way? If I know that I won't have to go back and change anything, can I “bake” all old nodes into raw geometry, thus lightening the number of nodes? Or should I collapse them into subnets?
And one more question: I am working off of an imported FBX file. Am I right in thinking that if the FBX file gets deleted, the Houdini file won't work anymore? Or does the information from the FBX file get stored within the Houdini file?
General workflow for polygon modeling
2390 4 1- Christian Gotzinger
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- nimajneb
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https://www.sidefx.com/docs/houdini13.0/model/lock_nodes [sidefx.com]
See this page on how to delete history and lock nodes. Deleting the history should do the clean up you're looking for. Can't speak to the FBX import though.
See this page on how to delete history and lock nodes. Deleting the history should do the clean up you're looking for. Can't speak to the FBX import though.
-nimajneb
- PradeepBarua
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- PradeepBarua
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- Christian Gotzinger
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