Saving asset as OTL

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Probably a stupid question but…

How do I save out an asset in the OTL format?
When I right click and save something as a Digital Asset it saves as a .hdalc
I'm using Houdini Indie 14.

Many thanks
http://simonfarussell.com [simonfarussell.com]
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in 14 hda is the new default extension that replaces otl
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otl = Operator Type Library
hda = Houdini Digital Asset…

as of 14 the convention is just hda…

so in your case you are saving the correct type (plus the ‘lc’ for limited commercial)

HTH
Michael Goldfarb | www.odforce.net
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Now that I see these laid out, I think a better mixture between the two would have been:

HOL = Houdini Operator Library, or even
HAL = Houdini Asset Library

since these assets are always digital, or have you ever seen an analog asset in your file system? ;-)

Have fun,
Andy
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Ah, makes more sense now.

Turns out I can just replace the suffix and type .otl and it works as expected.

Thanks
http://simonfarussell.com [simonfarussell.com]
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Are otls that are created in H14, not backwards compatible with older versions of Houdini??!
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you could try just renaming the asset:

myAsset.hda > myAsset.otl

and see, I think it will work
Michael Goldfarb | www.odforce.net
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arctor
you could try just renaming the asset:

myAsset.hda > myAsset.otl

and see, I think it will work

Yes, this actually does work. I tried directly saving it as a .otl directly from H14, and it was not importable into H13.

Saving a digital asset from H14 as a .hda, then renaming it in a file browser to a .otl does seem to work when I import it into H13.

Can't say I quite agree with the way they changed things here…

I did my tests with 14.0.201.13
Has anyone else tried importing otls from H14 into H13 or lower?

As a freelancer that has a suite of tools I bring from studio to studio, this makes building tools in H14 kind of useless, because not all studios use the latest version of Houdini (ie: some still use H13)
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