Houdini Modelling

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I went across many tutorial and learning Houdini.so to sum up with Modelling, I feel very difficult to model ( using so many nodes , taking much time).What I want to know is ?Is that Houdini used for modelling ?What is so special with rather than using Maya ?Is that Procedural Modelling is the only difference ?
I feel something I learned regarding modelling.Your mentor advice will keep me in right track.
Any links regarding my doubts will be appreciated.
Help is needed from Gurus. ops:
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Modelling is an active area of interest; H14 has already improved selections and the modelling tools are being openly discussed for improvements.
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Check those tools:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=37645 [sidefx.com]

You may find them useful.

Kathiravan
I went across many tutorial and learning Houdini.so to sum up with Modelling, I feel very difficult to model ( using so many nodes , taking much time).What I want to know is ?Is that Houdini used for modelling ?What is so special with rather than using Maya ?Is that Procedural Modelling is the only difference ?
I feel something I learned regarding modelling.Your mentor advice will keep me in right track.
Any links regarding my doubts will be appreciated.
Help is needed from Gurus. ops:

If you need application only for modeling, my advice, go to Modo/Zbrush. You will have a lot less frustrations.

But if you are looking for something more than just modeling, check this => https://www.sidefx.com/index.php?option=com_content&task=view&id=2961&Itemid=410 [sidefx.com] tutorial and try to do the same in Maya. Can you do this as easy?

Houdini Engine is a big difference.

And couple other things too. But if you are not a technical guy, you may have problem with seeing all the pluses. You will see them one day when you will try to do in Maya something not standard and will have to say “Hello” to MEL/Python, while in Houdini, before you come to the scripting stage, you will probably finish what you want with a help of only nodes.
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If you forget about the nodes(Proceduralism) for a while, you can model pretty fast in Houdini. Especially if you know that you won't need any changes later.
Give it a try.
Werner Ziemerink
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Its thousands of modeling tutorials out there for Maya, so I would go for Maya. Later you can translate your knowledge into Houdini - if you for some reason has to model in Houdini. The way I began understanding Houdini was to learn other 3d softwares. Good luck.

Stig
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Let's go through your question step by step.

Is that Houdini used for modelling ?
Basically yes but it depends on what you want to model. Houdini has strong and weak spots. Houdinis strength is on simple and/or repetitive models like a big pile of oil barrels or rocks or whatever. Houdini is also quite capable of models where there is no specific reference. A landscape for example or a forrest have no specific look, they could look any way and rarely look fake/unrealistic, for stuff like that Houdini gives you pretty handy tools. Whereas when you want to model something off of a specific reference, a car, a digital double of whatever hero element (human, animal, machine), Houdini quickly shows its weak spots because Houdini is not quite capable of/meant for precise, detailed models.

What is so special with rather than using Maya ?
The focus is what makes it special. Houdins focus is rigid body and fluid dynamics and particle simulations, with a few capabilities to model. Mayas focus is on modeling and animation, with a relatively few built in capabilities for rigid body and fluid dynamics. It's interesting to see that both are currently trying to improve their weak spots by adopting concepts from the opponent and thus they seem to converge somehow.

Is that Procedural Modelling is the only difference ?
Somehow yes and somehow no. Maya to some extend is also nodebased and procedural but Houdini is more technical and Maya rather artist orientated. In Houdini you have more control over your nodetree, changing things and have them update live but it also requires a decent amount of scripting/expressions and thus it's less intuitive.


That was a quick and compressed version of my point of view. Bottomline is it depends on your needs, what you want to do. When you're interestet rigid body and fluid dynamics Houdini is your choice. When you want to go for serious precise detailed modeling and texturing you'd want to choose Maya or Max.
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thx ….Korny Klown2.Really this is what I need. .
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