OGL texture layers multiple UV sets problem

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Hi there!

I've got an issue with displaying of 2 texture layers which has different uv sets. So, what am I doing:
Got a geo with two different UV sets.
Got custom shader(material shader builder node).
Added OGL parameters from Parameter Interface settings.
Set 2 texture layers in it and take my textures(from COMP network right now).
So, basically I want my 1-st texture layer(in OGL parms) to use UV set 1, and 2-nd texture - UV set 2. I want to see it in viewport. Is this possible? Houdini 14 Apprentice.

Thanks for your attention. Much appreciate any help.
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