Particle position from point

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Joined: Nov. 2013
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Hi!

I'm having a bit of a problem and I'm wondering if anyone here are able to help. I have a vertex/point animation and I want to crate particles from them and have them follow the movement of those points.
So far I have been able to spawn one particle from every point, but I can not make them follow the movement.
I saw in the tutorial from cmi vfx that used the position node with this expression “point (”../../XXXXXX“, $ID - 1, ”p“, 0)”, but it seems that the way the node works and the expressions in POP itself has changed..
Any suggestions are very welcome.
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Yes new POPs in DOPs are different but kinda the same.

To drive the position of Points in DOPs you can use the POP Wrangle DOP and the vex point(“opobj/geo1/my_target_points”, “P”, @id) if your id's are matching up which you can do easily.

Have a look at the attached file.

I also added the correct POPs to birth trails of points from those SOP driven lead points as I suspect that is the next step, and yep it is also different with POPs in DOPs.

Attachments:
popwrangle_point_position_by_sop_target.hip (811.8 KB)

There's at least one school like the old school!
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Thanks a lot, really appreciate it.
I'm a new user so all relevant material I find is done in a slightly different way
I guess in the end its all for the better, but man is it confusing!
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