Mesh transformation not working in Unity Build

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Hi.

I make asset mesh transformation in Unity using Time. In preview mode everything works perfect. But when i make a build I see static object without any transformations.

Please help me to find a way how I can make realtime mesh transformations in Unity Build.
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in build debug mode i got message:
“NullReferenceException: Object reference not set to an instance of an object”
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How are you transforming the mesh “using Time”? Are you changing (or moving) the mesh inside your Houdini asset? If so, this will not work in your compiled game. We currently do not support runtime cooking of Houdini assets.

The NullReferenceException is not good though. Can you send damian@sidefx.com your asset so I can reproduce the problem? Or upload the asset here on the forum if it's not too big.
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Do you plain in future to support assets cooking in compiled Build?
It can be really awesome.
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It is a priority for us to add runtime support but it is still very early in the process so I can't commit to any dates at this time.
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