Houdini Engine workflow

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Hi there,

I'm really new to Houdini and Engine but so far I have to say it's blowing me away how cool it is!

I'm just trying to get my head around the workflow though and maybe someone can give me a helping hand.
To simplify it massively down, would you generally do something like this -
  • - Create a digital asset in Houdini
    - Import the digital asset into Unity
    - Use that asset to create a bunch of variations (by baking it out)
    - Delete it from your scene
    - Use the prefabs in the baked assets for your unity scenes

    Thanks,
    Pete.
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Hello peteski

I am barely new to houdini too, i begin to learn it around december, i can recomend you the site www.gametutor.com, they do have amazing tutorials about houdini for games.

The workflow is very close to what you post.
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Thanks dude! they have some great tunes over there. Looks like the engine ones are free too which is nice.
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