The built-in Group node has the ability to identify incoming SOP points according to a bounding object, and change the group of those points.
I have a custom simulation SOP node, and I would like to delete simulation elements that are outside some bounding object, based on their position.
I've searched the forums, however:
* I don't really understand how Solver nodes work, but I am not using one or subclassing SOP_Solver. (When I was starting off, I found no documentation on its existence.)
* The simulation is being brought in from a library (also written by my team), so the points I need to filter out are literally just a 3d vector (glm::vec3).
Thanks.
P.S. semi-related side question: the built-in nodes have (middle-click) readable labels - how can I do this?
Houdini 14.0.258 gcc4.8 64-bit
C++ HDK Custom SOP: How to use an input as a bounding object
1271 0 1- Kai Ninomiya
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