Strange sphere objects after simulating breaking wood

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Hey,

I animated a bullet flying through a piece of wood. The problem are some strange spheres which can be seen in the viewport as well as in the render. Its a bit annoying. Don't know how to get rid of them, don't even know what they are.

I will upload some screenshots. Maby someone knows how to make them invisible.

Attachments:
Viewport.png (1.1 MB)

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The rendered one

Attachments:
render.png (649.5 KB)

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and the file. Sry, don't know how to upload multiple file at once here

Attachments:
holz.hiplc (2.2 MB)

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these are likely single points that are left over from your fracture…

just before you send the geometry to DOPs put down a group node, set to primitives, group name something like all_prims, then a delete node - with all_prims in the group field and delete non-selected…

this will delete anything that isn't a primitive - ie the stray points…

HTH
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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Great, thank you!

I never would have figured this out.
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