Hi All,
I am looking for a way to add procedural texture to the base color of a Mantra Surface. I can enable use map, but that only let's me browse to an image. I want to use some kind of noise.
Is that simple task built-in to Houdini or does that require modifying the Mantra Material itself at the node level?
How To Add Procedural Texture To Mantra Material
4274 2 0- Enivob
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Thank you Marty, I guess I do have to modify the actual material at the node level. Middle Click is a nice menu to get going.
I did find an alterate way via mapping 2D textures from COPs into the Map field, once activated.
Circus Monkey has a nice tip on his website.
http://www.circusmonkey.com.au/circusmonkey/Cops.html [circusmonkey.com.au]
You can fetch the 2D pixel information directly from COPs by typing a special path to the COP network that holds the 2D texture. Prefix the path text with ‘op:’.
This is more C4D esk as far as material manipulation is concerned.
I did find an alterate way via mapping 2D textures from COPs into the Map field, once activated.
Circus Monkey has a nice tip on his website.
http://www.circusmonkey.com.au/circusmonkey/Cops.html [circusmonkey.com.au]
You can fetch the 2D pixel information directly from COPs by typing a special path to the COP network that holds the 2D texture. Prefix the path text with ‘op:’.
opimg/img1/OUT_TEXTURE
This is more C4D esk as far as material manipulation is concerned.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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