Static object interacting with smoke solver

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Hi,

I've been trying to have an animated fracture static object interact with a smoke simulation and have been experiencing some issues. Here are the steps :

1- create a rbd packed object simulation (in the dop network
2- cache the packed object simulation
3- import the packed objects
4- unpack the packed object into ANOTHER dop and have it interact with the smoke.

Please take a look at the dopnet inside the smoke_sim geo. I'm pretty sure this is a collision issue going on here.

Is there a more efficient way to do this kind of work? Any help would be greatly appreciated!

Thanks,

Maxime

Attachments:
destruction_v09.hip (3.0 MB)

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+1 for this question.
I REALLY would love to know a way to do this too.
https://vimeo.com/user43710534 [vimeo.com]
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you can use Deforming Object tool from Rigid Body Shelf for that
Tomas Slancik
FX Supervisor
Method Studios, NY
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