Pop sprite and motion vector plane

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Hi,

I'm trying to achieve a motion vector plane with a sprite material but I can't make it works …
I tried the standard way: bind the “v” attribute in the shader and put it as vex variable, but doesn't works for sprites (same solution wprks right for particles rendere as point and a constant material applied)

Any help is welcome, thanks in advance!
Marco
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You can put velocity to the color attribute inside of AutoDopNetwork , the using Point Color attribute in the shader.

Attachments:
JKSprite.jpg (153.6 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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Check this project 8)

Attachments:
JK_Sprite.hip (408.5 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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Hi Joker!
As always so helpful! Thank you!

I'll be tweaking it a little to see if I can achieve exactly what I need. Hopefully I'll upload a new version soon … or another question …

Thanks!
Marco
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