Ocean Waves interaction with rigit bodys/static objects?

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Hello hello,

I am playing with the ocean toolkit and was wondering if there's a way the ocean surface and a rock/ship could interact with each other so the ocean creates foam around the geometry. Important: I don't mean an actual flip simulation.

I want to place a ship and maby some rocks in front of the picture. The ship is ment to explode. So is there a way the paro solver can use the ocean surface as colision ground?

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i think if you convert your ocean into mesh surface then you can use it for collision ground.
just don't remmember check defeorming geometry option in static mesh surface object.
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Hey, thanks for your reply!

To make it a collision ground wasn't that hard at all. But to make the foam interact with the object is the difficult part. In realflow for example it happens automatic when you add a foam solver.
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