Boolean pains

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I am following along with a digital tutors video for Houdini 9.
It seems already a hit and miss in the video to have a usable mesh, then in the video they start to use metaballs instead of sphere's which gives a better result already. However in Houdini 14 I am not able to get similar results, I know about people complaining about the “lack of love” for the Boolean node.

Any hints and tips on how to make Booleans behave, because now it seems unusable for me, at least with the simple project from the tutorial.

Thanks a lot, Robert

Attachments:
cheesboolean.JPG (45.3 KB)

Houdini, Cinema4D, 3Dcoat, Marvelous Designer
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I just ran into this and thought of your post. It is not really related to boolean but it does produce a slice of swiss cheese.
http://www.z-way.org/script-and-gizmo/houdini/isosurface/isoobject [z-way.org]

It uses a mathematical formula to produce the swiss cheese slice. You plug the formula into an iso_surface node.

Attachments:
Screen Shot 2015-07-06 at 10.10.39 AM.png (278.5 KB)
ap_isosurface_swiss_cheese.hipnc (1.1 MB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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try the vdb method

Attachments:
cheese_v001.hip (62.8 KB)

daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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Daniel Buxton
Some good places to go for tutorials:

I would start with the goprocedural stuff, it doesn't cost you anything and is more up-to-date. When I have been trying to learn, I found the tutorials for much older versions of Houdini just exasperating. So much has changed compared with the current version.

Thanks a lot Daniel, its actually a good advice and I started to go trough one of your suggested tutorials. I actually also found tutorials on DT for much recenter versions, so many places to pick from.

Regards, Robert
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Enivob
I just ran into this and thought of your post. It is not really related to boolean but it does produce a slice of swiss cheese.
http://www.z-way.org/script-and-gizmo/houdini/isosurface/isoobject [z-way.org]

It uses a mathematical formula to produce the swiss cheese slice. You plug the formula into an iso_surface node.

Thanks a lot Enivob.

Of course it was not so much about the ‘French cheese’ 8), but more about learning Houdini and its problems. But the link you posted is more then welcome to me. I will dive into to this stuff, just for fun. And of course open your file and see how its done

Kind regards, Robert
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mhh… a cheese boolean seems like something that the cookie SOP should be able to handle easily…. I certainly have done more complex stuff with it pretty reliably…

The only thing I would recommend is to simplify the mesh you are using as the “base” cheese (looks overly complex in your screenshot for what you are trying to do)

i.e. what happens if you create a triangle, extrude it, bevel it with a single span, then try to do the same boolean operation?
-G
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