Render region is offset

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Render region renders with an offset compared to my viewport.
This happens both on my workstation as well as my laptop, although on my laptop the difference is less dramatic. On my workstation its actually useless this way.

Anyone knows about this?

Regards, Robert
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please post a bug report with an example scene

thanks
Michael Goldfarb | www.odforce.net
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Thanks Michael,

Well the point is that I doubt its a bug otherwise someone else would have noticed this already.
It just happens in a new scene, only one cube…..
In the image I have set the render region to ‘blend with viewport’.

Thanks, Robert

Attachments:
RenderRegionOffset.JPG (89.6 KB)
RenderRegioOffset.hipnc (155.0 KB)

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others may have noticed it but they may not have logged a bug
only bugs logged will get any attention.
Michael Goldfarb | www.odforce.net
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arctor
others may have noticed it but they may not have logged a bug
only bugs logged will get any attention.

Ok point taken…. Will do!

Thanks, regards, Robert
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That's the standard issue using Apprentice. It's limited render resolution affects the amount of pixels you can render. A smaller window will line up with the viewport. Of course Indie and a full commercial license doesn't have these issues.
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That's the standard issue using Apprentice. It's limited render resolution affects the amount of pixels you can render. A smaller window will line up with the viewport. Of course Indie and a full commercial license doesn't have these issues.

That makes perfect sense, thanks.
Would be good to have that mentioned somewhere.

Now I am actually uncertain whether or not to report a bug about it.
But more certain to go to indie ;-)

Regards, robert
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It would be great if viewport could render at native resolution.
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