Referencing Geo in shader without writing out the geo ?

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Just wondering if there is a way to reference geo in a shader without writing out that geo to disc ?
/M

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I believe this is impossible because the geo you want to reference isn't written to the IFD which means the shader can't access it.
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Doodlez
I believe this is impossible because the geo you want to reference isn't written to the IFD which means the shader can't access it.

Thanks Thats my understanding to, was just curious if I had missed something
/M

Personal Houdini test videos, http://vimeo.com/magnusl3d/ [vimeo.com]
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