Referencing Geo in shader without writing out the geo ?
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- MagnusL3D
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Just wondering if there is a way to reference geo in a shader without writing out that geo to disc ?
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- Doodlez
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I believe this is impossible because the geo you want to reference isn't written to the IFD which means the shader can't access it.
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- MagnusL3D
- Member
- 1104 posts
- Joined: Aug. 2008
- Offline
Doodlez
I believe this is impossible because the geo you want to reference isn't written to the IFD which means the shader can't access it.
Thanks
Thats my understanding to, was just curious if I had missed something