Say I have some simple geometry of a hand, even a mitten - just something that resembles a hand in the way that it can clamp onto something - how best would I approach being able to animate it picking up stationary objects in the scene?
I've been playing around with making bits of primitives RBD/wire/cloth objects, you name it, and the simulations I'm seeing from using the shelf tools are messy at best, and wildly chaotic at worse.
So I've knocked that idea on the head. In 3DSMAX (which I'm coming from) I'd just use link constraints to fluff it. I wanted to get away from that really as simulations are more realistic to look at, but I'm struggling to get the RBD stuff to work without it slipping through its grasp or falling through the collision geo.
Is there any tips or tricks out there for either the RBD stuff or how I can constrain an object to something else in animation like 3DSMAXs link constraints.
animating a hand picking something up
2500 3 0- Cigoler
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- goldfarb
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- Cigoler
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- goldfarb
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