Flip fluid from object change the original mesh

   1847   3   0
User Avatar
Member
38 posts
Joined: June 2015
Offline
Hi!

I have done a melted simulation that works perfect using flip fluid from object. The problem that I have is that the mesh of the original object change. I want to melt a perfect cube, but the corners are smoothed.

Is there a way so I can melt the original mesh??

thanks!

Attachments:
Screen Shot 2015-10-09 at 13.29.06.png (856.9 KB)

User Avatar
Member
14 posts
Joined: Oct. 2015
Offline
I believe you will have to decrease particle separation considerably to get a perfect cube on both flipfluidobject & vdbfromparticlefluid nodes.

see attached file.

Alternatively you can do it in post


hope this helps!
cheers,
ak

Attachments:
hires_fluids_01.hipnc (2.4 MB)

User Avatar
Member
38 posts
Joined: June 2015
Offline
hi thanks!

It works but my computer is very slow when a decrease the particle separation
User Avatar
Member
38 posts
Joined: June 2015
Offline
here is the project file if that can help you!

Attachments:
cube test.hip (565.0 KB)

  • Quick Links