partition vdb generation

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Hey guys

Just have a vdb question here, is possible to produce vdb by partition? ya, well, i know, houdini should be able to do it, but any idea how to do it? for example i have a box, and i want to convert that into vdb, but, i don't want to do that by vdbfrompolygons, to get vdb in one go, instead, i want to produce that box vdb in 4 or 5 section(partition). and after that, merge them together.

Anybody has idea how to do it? any answer would be much appreciate!


thanks in advance
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That's really the same procedure. you can make a name attribute for your different partitions and with apolycap and a vdbfrompolygan in a foreach loop merge the differret vdbs or manually by using a blast node then converting then merging.
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mosssi
That's really the same procedure. you can make a name attribute for your different partitions and with apolycap and a vdbfrompolygan in a foreach loop merge the differret vdbs or manually by using a blast node then converting then merging.

thanks for the relpay, yes, i can do that, i can make some groups, convert into vdb and then merge together. but, in the real situation, if you have a lots of geo, we can't do that manual approach.

another other way to do it?
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What exactly are partitions that you want to be procedural? I considered you have your clusters. Do you mean something like voroni fracture pieces?
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What exactly are partitions that you want to be procedural? I considered you have your clusters. Do you mean something like voroni fracture pieces?

for example hundreds of millions of points, but i don't want to make then into different groups
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nran
mosssi
for example hundreds of millions of points, but i don't want to make then into different groups

sorry, I don't understand your situation. Maybe if you upload a sample scene I could help you with.
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nran
mosssi
for example hundreds of millions of points, but i don't want to make then into different groups

sorry, I don't understand your situation. Maybe if you upload a sample scene I could help you with.

thanks for your tips/discuss, actually i think i found way to do it, ^_^
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