Edit SOP brushes

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playing around with making a terrain editor using edit SOP paint mode with attributes.

I tried to promote the parameter from the edit node to change the shape of the brush (for a start). inside unity, i tried to change the shape from circle to square, but i wasn't getting any change.

I'm wondering if this feature is supported?

Is there somewhere that we can find out what features are supported in Engine?

It would be cool if somehow we could Something-Click on a parameter or node inside Houdini and see if it is supported in Unity. Would save a lot of time while experimenting


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The brush shape is entirely determined/implemented on the Unity side. This can't be changed at the moment.

I'm curious how you tried to change the brush shape.
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Oh i see, i didn't understand how it worked.

On the edit node there is the sculpt tab where you can change the brush shape from a dropdown menu. I just added that to the otl type properties. I thought it might work through that somehow.

Is there a way to change the brush shape on unity side then? It would be nice to be able to work with different shapes than a circle..
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It's not possible right now. Circle is the only option. If you'd like, you can file an RFE with support@sidefx.com and they will let you know when the feature is added.
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It's not possible right now. Circle is the only option. If you'd like, you can file an RFE with support@sidefx.com and they will let you know when the feature is added.
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