I am trying to create facing particles, like sprites that point always at the camera. Here is a sample scene. I tried setting the camera as a look at for the particle object, but that does not seem to be the right way.
Scrub through the timeline and you will see that as the camera moves around, the particles do not keep facing it.
Thanks Andrew. I didn't even know to look into it that way, but thanks to your solution, I know to look in another place for ways to control things like this.