can you uses Houdini Engine at run time in the build
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Anonymous
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Feb. 7, 2016 1:36 p.m.
is it possible to drive deformation or Values in a Houdini Engine asset at run time in the final game packaged ? eg- seem the stairs are a example used alot for explaining Houdini Engine, but can the end user in the finished GAME edit the Stairs ? currently we doing R&D for a project and checking options Thanks For any info PT
DASD
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Feb. 8, 2016 3:59 a.m.
As far as I know that is currently not possible. As far as I understand, the long-term goal is to make it possible in the future.
damian
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Feb. 8, 2016 1:41 p.m.
That's correct. Runtime (game time) cooking of Houdini assets is not supported. I would currently require you ship all of Houdini with your game which is not practical for most game developers.