Hi,
Im learning FLIP and RBD simulation workflows, and I have a question related on caching.
In my scene, I have a FLIP sim tank with static (animated) collision objects and a few RBD objects which are floating on the water.
I do have able to cache out the FLIP sim in uncompressed and compressed mode, but now my question is, how Im able to cache those RBD objects at the same time, cause apparently they are moving because of the water sim, so they should be cached along the FLIP to behave properly?
FLIP and RBD workflow question
1918 1 1- tommi-s
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- tommi-s
- Member
- 8 posts
- Joined: Dec. 2015
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(If some one is interested)
With lots of googling, I find this great blog post by Nick Pfeiffer. It explains exactly what I was looking for, so thanks Nick if you happens to see this
http://nicholaspfeiffer.com/blog/2016/1/16/houdini-tip-of-the-day-render-multiple-alembic-rops-at-one-time [nicholaspfeiffer.com]
With lots of googling, I find this great blog post by Nick Pfeiffer. It explains exactly what I was looking for, so thanks Nick if you happens to see this
http://nicholaspfeiffer.com/blog/2016/1/16/houdini-tip-of-the-day-render-multiple-alembic-rops-at-one-time [nicholaspfeiffer.com]
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