FLIP and RBD workflow question

   1918   1   1
User Avatar
Member
8 posts
Joined: Dec. 2015
Offline
Hi,

Im learning FLIP and RBD simulation workflows, and I have a question related on caching.
In my scene, I have a FLIP sim tank with static (animated) collision objects and a few RBD objects which are floating on the water.

I do have able to cache out the FLIP sim in uncompressed and compressed mode, but now my question is, how Im able to cache those RBD objects at the same time, cause apparently they are moving because of the water sim, so they should be cached along the FLIP to behave properly?
User Avatar
Member
8 posts
Joined: Dec. 2015
Offline
(If some one is interested)
With lots of googling, I find this great blog post by Nick Pfeiffer. It explains exactly what I was looking for, so thanks Nick if you happens to see this

http://nicholaspfeiffer.com/blog/2016/1/16/houdini-tip-of-the-day-render-multiple-alembic-rops-at-one-time [nicholaspfeiffer.com]
  • Quick Links