Hi,
I've been working all day trying to get this to work.
My image is not ‘sticking’ to my fractured RBD geo.
I want an outer surface that is based on an image and an inner surface that is based on a color or gradient.
I have added some noise to both the inner and outer surfaces that's the same.
I'm using Material Style Sheets to work with the packed primitives.
I can get the noise to ‘follow’ the separate pieces, but the image map won't.
Any suggestions on how to solve this?
Thanks,
Jim
Stick surface to fractured RBD geometry.
1827 1 0- reelinspirations
- Member
- 177 posts
- Joined: Nov. 2015
- Offline
- reelinspirations
- Member
- 177 posts
- Joined: Nov. 2015
- Offline
-
- Quick Links