Q about disappearing fluid

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Hi, im trying to create bowl of water where i then drop rock. Now, when i decrease the particle separation to 0.01, the particles starts to disappear, or fall on the bottom of the bowl.

What is causing this? And how can i fix/avoid it? The bowl geometry seems to be solid, or at least there doesn't seem to be any leaks.

Im using Houdini 15.0.416

Cheers

-k

ps: the particle separation is currently set to 0.1 so that the file would open faster. Set it t to 0.01 and simulate to frame 5, look from the side view, switch to wireframe mode and you see what im talking about

Attachments:
fluid.hipnc (631.5 KB)

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Hi there

On the Dop network node under the cache tab you need to turn on cache simulation.
I'm guessing it can't calculate all the sim calcs without some form of cache and so some get lost.
Or something like that.

cheers
Nigel.
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Hi Nigel, thx for the reply. Good attempt but doesn't help

-k
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worked for me when i ran your file.
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Intresting…here is a scrrenshot from my system with 0.01 as Particle Separation and 1 as Particle Radius Scale

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houdini.png (444.0 KB)

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