Hi,
OK, I have a VFX shot I'm wanting to do where I have a small stream of sand trickle down and pile up on a small rock ledge. I'll have to model the ledge and there is already some sand in the video that I'll have to track.
The shelf tools seem straight forward for creating objects made of sand, but I haven't found any tutorials (I've watched the masterclass on Grains for Houdini 15) that show how to do something like this.
https://vimeo.com/109922382 [vimeo.com]
But without the movement. I just want a small trickling stream of sand that falls down on a ledge.
Any pointers to get me going in the right directions would be appreciate.
Jim
Stream of sand
2275 3 0- reelinspirations
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- circusmonkey
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- reelinspirations
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Well, there you go.
Yeah, when I think ‘sand’ I think grain sim, not particles.
Now to figure out how to simulate sand using a particle system.
I found this on Vimeo.
https://vimeo.com/122282449 [vimeo.com]
From Dave Stewart in the comments.
“Go into your AutoDopNetwork and select the Pop Source node (right above the ‘grain_update’ node). In the Source tab, change ‘Remove Overlapping’ to ‘With Existing.’ Then in the Birth tab, right-click on ‘Impulse Activation’ and ‘Delete Channels’ or adjust the keyframes to emit for as long as you'd like.”
Yeah, when I think ‘sand’ I think grain sim, not particles.
Now to figure out how to simulate sand using a particle system.
I found this on Vimeo.
https://vimeo.com/122282449 [vimeo.com]
From Dave Stewart in the comments.
“Go into your AutoDopNetwork and select the Pop Source node (right above the ‘grain_update’ node). In the Source tab, change ‘Remove Overlapping’ to ‘With Existing.’ Then in the Birth tab, right-click on ‘Impulse Activation’ and ‘Delete Channels’ or adjust the keyframes to emit for as long as you'd like.”
- circusmonkey
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