Hi, I have an OBJ asset which I am loading in unity. This OBJ asset is a subnet containing a few geos, some which are invisible (for processing), and some which are visible (for output). However, I noticed that in unity, when loading this asset, all objects are visible. This is different from the Maya behaviour where hidden objects do not show up
Is there a way to make the unity asset hide meshes which are hidden in Houdini?
thank you!
Getting hidden meshes to not show up in unity
4544 4 1- grayOlorin
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- damian
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- grayOlorin
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- damian
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Please submit a bug to support@sidefx.com about this with a simple example of a hidden OBJ that you still see in the Scene view. Seems like a bug.
- grayOlorin
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