Hi, another newbie question:
How can I orient points (and thus the geo that is copied onto it) so that they're always pointing ‘up’, while still facing in their direction of movement? Like people walking up a hill - they're facing in the direciton they're walking, but they're always vertical, not perpendicular to the hill's surface.
I've been flailing about trying to rotate normals for a few hours now - I'm sure its some basic maths which is lost on me.
Attached is a scene illustrating my problem (some may recognise it ) - help as always is greatly appreciated!
Re-orienting particle normals
1852 2 2- Cradders
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- keyframe
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Easiest thing you can do is set the y-component of your V attribute to 0.
In the longer terms, read this excellent post:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6679 [sidefx.com]
Cheers,
G
In the longer terms, read this excellent post:
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6679 [sidefx.com]
Cheers,
G
- Cradders
- Member
- 28 posts
- Joined: Dec. 2012
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