FLIP sim emitting particles from below the water level

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Hi, I already asked this on OdForce, but for better chances of solving this issue, I repost it here.

I'd like to ask if there is a way of emiting particles into the FLIP simulation after the water level rises above the emitor.

I have a sim where I try to fill the container with the emitor on the bottom of it. The water rises, rises, and…when the water level reaches the emitor and the emitor “sinks”, it stops. There is no new volume, added from the new particles..

If I animate the emittor to go up, it works as soon as it is above the water level, so the emission works all the time, but only above the water level, not below…

There is an option on the source volume DOP called “Kill inside”, but even if I uncheck it, the particles are added, but the water level doesn't rise above the emitter..

Turning particle separation also doesn't help..

Any advice?

Attachments:
fill_from_bottom_V01.hipnc (1.5 MB)

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