Rendering foam with mantra

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Hi,

I have a problem w with rendering a scene. Its a FLIP sim and I'm currently working on a foam.

By basic foam setup for the whole scene is 9mln points. However I didnt like it, so I'm pushing it further. So on the second stage of the foam I've blasted just a small part (1.2mln) and made more points by attribVOP. So I'm getting now 15mln points on a small region.

The problem is that I cannot render this out. Mantra just takes forever but never even start rendering the image. I'm running rather fast workstation (2xXeon, 32xThreads, 64GB ram)

The first stage of the foam (the whole scene) is 9.8mln points and is rendering out very fast.
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