Hi,
I'm trying to build a simple shader. Here is my setup for displacement:
The faces are beeing displaced individually not the whole object. I tried to look how it works in a simple mantra surface node, but the setup there is too complicated.
How can I just add a simple turbulence as a displacement?
Material Shader Builder - displacement
5737 6 2- JJ_FX
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- dobin
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- JJ_FX
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dobin
your setup is correct…you'll just need to increase the displacement bound.
in order to do that add an properties node, from the gear menu on top add “displacement bound” and “true displacement” parameters and plug this into output collect.
thx! sorry for such a late response.
But what do you mean by “gear menu on top”? Do you mean shelf tools? I cant find them anywhere. Sorry Im a noobie in houdini
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- Konstantin Magnus
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