Hi.
I'm having problems with my sim - waterfall. Here is a quick render i made:
https://vimeo.com/106409823 [vimeo.com]
The problem is that I have no idea how to emit particles on the bottom part, where all the splashy thinkgs happen.
Right now I'm emitting particles from curl and vels, but the highest values I get are on the “falling” water, and ones it hit the surafce both curl and vel are very small. But I'm pretty sure this is where the foam should be most visible.
Do u have any tips for me how to emit particles on that part of the water?