UV Texture Camera Mapping

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Hi guys,

I'm working on some tests and I've got this issue.
I'm simulating a wall collapsing and I'm projecting on it an HDR image. As texture I'm using the “UV texture” node and “perspective from camera” as texture type. Everything works fine but the problem is that when the wall starts collapsing and the pieces start moving, the texture doesn't stay “sticked” on the geometry.

Do you know how to let the texture sticked as the initial position?

Thx!
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Always use rest position and project uv before fracturing.
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Thank you so much!
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