randomized morphing tentacles

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Hi, this is very much a beginner question, there probably is a easy solution for this.

I'm trying to animate a cell (a slightly deformed sphere) into getting 5 or 6 tentacles that will bend into different directions.
I can do that using the morphing tool, now my question is about how I can randomize this transformation so that I can have 50 or so cells transform from their spherical state to the one with tentacles without them all looking identical.

I tried to find a tutorial describing a solution for this, but have been unsuccessful.

Any help would be appreciated,
cheers,
Keelboat
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Sometimes simple .hip explains problem better!!!
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If you want to have the cells as individually animatable OBJ level entities, then you could have a random function in the sops somewhere that uses opdigits(“..”) as a part of its seed. This way you can copy&paste the obj node and each copy will be different.

If you just want to copy/instance a lot of them, then you should use copy stamping to get the individual random seeds for the copies.

There should be a lot of examples of the latter floating around, so attached is an example of the former.

Attachments:
ee_morphcells.hip (86.4 KB)

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