RBD fractured object

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Hi, when using this from the shelf tool I do expect the object to break up in different parts. Why isnt that happening?
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The RBD Fractured Object tool is for use with pre-fractured geometry (e.g. if you used the ‘Shatter’ shelf tool on your object) and will create a separate object in the RBD sim for each piece. It sounds like you may want to use the ‘Make Breakable’ shelf tool, which will set up an RBD object for dynamic fracturing.
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Ok thank you.
Lets say I have an image that I only want some parts to break, but others beeing glued hard together so that they dont break. Is it a solution for that?

Lets say a bullett hits the image, but I want a special part of the image not to break.

Stig
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Noone?
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The easiest approach is probably to use something like the Glue Cluster SOP, which sets up glue constraints so that some pieces are glued together into clusters (with infinitely strong glue bonds) and the clusters are glued together with weak glue bonds.
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Thank you.

I did put the sop after the voronoi fracture but and I have set the internal strength to maximum but I cant see that it glue any of the pieces together. And how can I use this sop to glue only some pieces together?

Stig
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